I'm excited to get to revisit these journals in newly illustrated form. The engineer in me loved his description of the technical challenges and solutions, and the entrepreneur in me loved the honest chronicle of his emotional adventure. Mechner's journey is a universal one for anyone creating something brand new, and it brought me back to the early, crazy days of building Instagram. Before Prince of Persia was a best-selling video game franchise and a Jerry Bruckheimer movie, it was an Apple II computer game created and programmed by. Thirty years on, we are very lucky to have this window into its creative process.
![the prince of percia the prince of percia](https://img1.looper.com/img/gallery/the-entire-prince-of-persia-timeline-explained/l-intro-1602084896.jpg)
"Probably my favorite book on game development." - Neil Druckmann, Writer and Director of The Last of Us and Uncharted 4 "Prince of Persia was the first computer game I ever fell in love with. Now, Stripe Press celebrates Prince of Persia's 30th anniversary and enduring legacy with a hardcover collector's edition, annotated and lavishly illustrated with archival visuals illustrating stages of the game's creation. and the creative, technical and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide.
![the prince of percia the prince of percia](http://thor.mirtna.org/omg-the-prince-of-persia-is-white-title-large.jpg)
![the prince of percia the prince of percia](https://flxt.tmsimg.com/assets/p3546197_p_v10_av.jpg)
THE PRINCE OF PERCIA ARCHIVE
Mechner's candid and revealing journals from the time capture his journey from his parents' basement to the forefront of the fast-growing 1980s video game industry. Some background: This archive contains the source code for the original Prince of Persia game that I wrote on the Apple II, in 6502 assembly language, between 1985-89. Available in French from Third Editions: French Edition French Special Editionsīefore Prince of Persia was a best-selling video game franchise and a Jerry Bruckheimer movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner.